To alleviate this potential problem, the game developers decided to create the seed by using something that should be different every time you play: the date and time on your Nintendo DS. If the same seed was chosen each time, the pattern of numbers and how they affect the game would be noticeable over time, breaking the illusion of randomness. Since the seed determines the sequence of numbers that will follow, it is important that it is different each and every time you play. Each sequence begins with a single number, often referred to as a seed, and continues on in a predictable pattern. Even though the numbers output by these formulas may appear to be random, they are not. The word "pseudo", often used to paint things as "fraudulent" or "false," is very appropriate in this case. As it turns out, these events are all governed by the output of a class of mathematical formulas, which are known as pseudo random number generators. There are many seemingly random events in Pokemon: the IVs and natures of the Pokemon that you capture or breed, the number of steps an NPC walks before turning, or the odds that your newly hatched Oshawott is shiny.
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